timber cost of a building = [wood]*[wood_factor]^([level of the building] - 1)
clay cost of a building = [stone]*[stone_factor]^([level of the building] - 1)
iron cost of a building = [iron]*[iron_factor]^([level of the building] - 1)
amount of villagers a building uses = [pop]*[pop_factor]^(level of the building] - 1)
duration of creation = [build_time]*[build_time_factor]^(level of the building] - 1)
points of a building = [points of the building at level 1]*1.2^([level of the building] - 1), rounded to the nearest integer
actual build time = [duration of creation]*1.05^(-[level of the village headquarters]) --(este é o valor que te aparece quando pões algo a construir pois quanto maior o edificio principal menor o tempo de construção)
population the farm supports = 240*1.172103^([level of the farm] - 1), rounded to the nearest integer
Capacity = 1000*1.2294934^([level of the warehouse] - 1), rounded to the nearest integer
production per hour = [30]*1.163118^([level of the building] - 1) --- Não é valido para nivel 0
hidden resources = 150*(4/3)^([level of the hiding place] - 1)
factor for defending troops = 1.037^[level of the wall]
number of merchants = (market level - 10)^2 + 10
actual build time of a unit = 2/3*[build_time]*1.06^(-[level of the building the unit is created in])